Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
Include |
#include "Camera/PlayerCameraManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp |
virtual void StartCameraFade
(
float FromAlpha,
float ToAlpha,
float Duration,
FLinearColor Color,
bool bShouldFadeAudio,
bool bHoldWhenFinished
)
CameraAnim fades. Does a camera fade to/from a solid color. Animates automatically. Camera fades
Parameter |
Description |
---|---|
FromAlpha |
Alpha at which to begin the fade. Range [0..1], where 0 is fully transparent and 1 is fully opaque solid color. |
ToAlpha |
Alpha at which to finish the fade. |
Duration |
How long the fade should take, in seconds. |
Color |
Color to fade to/from. |
bShouldFadeAudio |
True to fade audio volume along with the alpha of the solid color. |
bHoldWhenFinished |
True for fade to hold at the ToAlpha until explicitly stopped (e.g. with StopCameraFade) |