APlayerCameraManager::UpdateCamera

Performs per-tick camera update.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h

Include

#include "Camera/PlayerCameraManager.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp

Syntax

virtual void UpdateCamera
(
    float DeltaTime
)

Remarks

Performs per-tick camera update. Called once per tick after all other actors have been ticked. Non-local players replicate the POV if bUseClientSideCameraUpdates is true.

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