Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
Include |
#include "Camera/PlayerCameraManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp |
virtual void UpdateCamera
(
float DeltaTime
)
Performs per-tick camera update. Called once per tick after all other actors have been ticked. Non-local players replicate the POV if bUseClientSideCameraUpdates is true.