uint32 bGameCameraCutThisFrame: 1
True if we did a camera cut this frame. Automatically reset to false every frame. This flag affects various things in the renderer (such as whether to use the occlusion queries from last frame, and motion blur).
uint32 bGameCameraCutThisFrame: 1
True if we did a camera cut this frame. Automatically reset to false every frame. This flag affects various things in the renderer (such as whether to use the occlusion queries from last frame, and motion blur).