Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
Include |
#include "Camera/PlayerCameraManager.h" |
enum EViewTargetBlendFunction
{
VTBlend_Linear,
VTBlend_Cubic,
VTBlend_EaseIn,
VTBlend_EaseOut,
VTBlend_EaseInOut,
VTBlend_MAX,
}
Name |
Description |
---|---|
VTBlend_Linear |
Camera does a simple linear interpolation. |
VTBlend_Cubic |
Camera has a slight ease in and ease out, but amount of ease cannot be tweaked. |
VTBlend_EaseIn |
Camera immediately accelerates, but smoothly decelerates into the target. |
VTBlend_EaseOut |
Camera smoothly accelerates, but does not decelerate into the target. |
VTBlend_EaseInOut |
Camera smoothly accelerates and decelerates. Ease amount controlled by BlendExp. |
VTBlend_MAX |
Options that define how to blend when changing view targets.