EViewTargetBlendFunction

Options that define how to blend when changing view targets.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h

Include

#include "Camera/PlayerCameraManager.h"

Syntax

enum EViewTargetBlendFunction
{
    VTBlend_Linear,
    VTBlend_Cubic,
    VTBlend_EaseIn,
    VTBlend_EaseOut,
    VTBlend_EaseInOut,
    VTBlend_MAX,
}

Values

Name

Description

VTBlend_Linear

Camera does a simple linear interpolation.

VTBlend_Cubic

Camera has a slight ease in and ease out, but amount of ease cannot be tweaked.

VTBlend_EaseIn

Camera immediately accelerates, but smoothly decelerates into the target.

VTBlend_EaseOut

Camera smoothly accelerates, but does not decelerate into the target.

VTBlend_EaseInOut

Camera smoothly accelerates and decelerates. Ease amount controlled by BlendExp.

VTBlend_MAX

Remarks

Options that define how to blend when changing view targets.

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