FCameraShakeUpdateParams

Parameters for updating a camera shake.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h

Include

#include "Camera/CameraShakeBase.h"

Syntax

struct FCameraShakeUpdateParams

Remarks

Parameters for updating a camera shake.

Variables

Name Description

Public variable

float

 

BlendingWeight

The auto-computed blend in/out scale, when blending is handled by base class (see UCameraShakeBase::GetShakeInfo )

Public variable

float

 

DeltaTime

The time elapsed since last update

Public variable

float

 

DynamicScale

The dynamic scale being passed down from the camera manger for this shake

Public variable

FMinimalViewInf ...

 

POV

The current view that this camera shake should modify

Public variable

float

 

TotalScale

The total scale to apply to the camera shake during the current update.

Constructors

Name Description

Public function

FCameraShakeUpdateParams()

Public function

FCameraShakeUpdateParams

(
    const FMinimalViewInfo & InPOV
)

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback