Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
Include |
#include "Camera/PlayerCameraManager.h" |
struct FTViewTarget
A ViewTarget is the primary actor the camera is associated with.
Name | Description | ||
---|---|---|---|
|
APlayerState &#... |
PlayerState |
PlayerState (used to follow same player through pawn transitions, etc., when spectating) |
|
POV |
Computed point of view |
|
|
AActor * |
Target |
Target Actor used to compute POV |
Name | Description | |
---|---|---|
|
FTViewTarget() |
Name | Description | ||
---|---|---|---|
|
CheckViewTarget ( |
Make sure ViewTarget is valid |
|
|
Equal ( |
||
|
APlayerState... |
GetPlayerState() |
|
|
APawn * |
GetTargetPawn() |
|
|
SetNewTarget ( |