uint32 bLockOutgoing: 1
If true, lock outgoing viewtarget to last frame's camera POV for the remainder of the blend. This is useful if you plan to teleport the old viewtarget, but don't want to affect the blend.
uint32 bLockOutgoing: 1
If true, lock outgoing viewtarget to last frame's camera POV for the remainder of the blend. This is useful if you plan to teleport the old viewtarget, but don't want to affect the blend.