bRelativeToInitialTransform

If true, assume all transform keys are intended be offsets from the start of the animation.

Windows
MacOS
Linux

Syntax

uint8 bRelativeToInitialTransform: 1

Remarks

If true, assume all transform keys are intended be offsets from the start of the animation. This allows the animation to be authored at any world location and be applied as a delta to the camera. If false, assume all transform keys are authored relative to the world origin. Positions will be directly applied as deltas to the camera.

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