Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Camera/CameraAnimInst.h |
Include |
#include "Camera/CameraAnimInst.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Camera/CameraAnimInst.cpp |
void Play
(
class UCameraAnim * Anim,
class AActor * CamActor,
float InRate,
float InScale,
float InBlendInTime,
float InBlendOutTime,
bool bInLoop,
bool bRandomStartTime,
float Duration
)
Starts this instance playing the specified CameraAnim.
Parameter |
Description |
---|---|
CamAnim |
The animation that should play on this instance. |
CamActor |
The AActor that will be modified by this animation. |
InRate |
How fast to play the animation. 1.f is normal. |
InScale |
How intense to play the animation. 1.f is normal. |
InBlendInTime |
Time over which to linearly ramp in. |
InBlendOutTime |
Time over which to linearly ramp out. |
bInLoop |
Whether or not to loop the animation. |
bRandomStartTime |
Whether or not to choose a random time to start playing. Only really makes sense for bLoop = true; |
Duration |
optional specific playtime for this animation. This is total time, including blends. |