| UActorComponent::GetEditorPreviewInfo()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Camera/CameraComponent.h |
Include |
#include "Camera/CameraComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Camera/CameraComponent.cpp |
virtual bool GetEditorPreviewInfo
(
float DeltaTime,
FMinimalViewInfo & ViewOut
)
Supplies the editor with a view specific to this component (think a view from a camera components POV, a render, etc.). Used for PIP preview windows.
True if the component overrides this, and fills out the view info output.