UCameraModifier::BlueprintModifyPostProcess

Called per tick that the modifier is active to allow Blueprinted modifiers to modify the camera's postprocess effects.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/CameraModifier.h

Include

#include "Camera/CameraModifier.h"

Syntax

void BlueprintModifyPostProcess
(
    float DeltaTime,
    float & PostProcessBlendWeight,
    FPostProcessSettings & PostProcessSettings
)

Remarks

Called per tick that the modifier is active to allow Blueprinted modifiers to modify the camera's postprocess effects. Scaling by Alpha happens after this in code, so no need to deal with that in the blueprint.

Parameters

Parameter

Description

DeltaTime

Change in time since last update

PostProcessBlendWeight

(out) Blend weight applied to the entire postprocess structure.

PostProcessSettings

(out) Post process structure defining what settings and values to override.

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