Deprecated
Please use the new AddCameraShake method that takes a parameter struct.
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Camera/CameraModifier_CameraShake.h |
Include |
#include "Camera/CameraModifier_CameraShake.h" |
virtual UCameraShake * AddCameraShake
(
TSubclassOf< UCameraShake > NewShake,
float Scale,
ECameraAnimPlaySpace::Type PlaySpace,
FRotator UserPlaySpaceRot
)
Adds a new active screen shake to be applied.
Parameter |
Description |
---|---|
NewShake |
The class of camera shake to instantiate. |
Scale |
The scalar intensity to play the shake. |
PlaySpace |
Which coordinate system to play the shake in. |
UserPlaySpaceRot |
Coordinate system to play shake when PlaySpace == CAPS_UserDefined. |