UCameraShake::ReceiveIsFinished

Called to allow a shake to decide when it's finished playing.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/CameraShake.h

Include

#include "Camera/CameraShake.h"

Syntax

bool ReceiveIsFinished() const

Remarks

Called to allow a shake to decide when it's finished playing.

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