UCameraShakeSourceComponent::GetAttenuationFactor

Computes an attenuation factor from this source

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeSourceComponent.h

Include

#include "Camera/CameraShakeSourceComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Camera/CameraShakeSourceComponent.cpp

Syntax

float GetAttenuationFactor
(
    const FVector & Location
) const

Remarks

Computes an attenuation factor from this source

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