UCameraShakeSourceComponent::PlayCameraShake

Starts a new camera shake originating from this source, and apply it on all player controllers

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeSourceComponent.h

Include

#include "Camera/CameraShakeSourceComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Camera/CameraShakeSourceComponent.cpp

Syntax

void PlayCameraShake
(
    TSubclassOf< UCameraShake > InCameraShake
)

Remarks

Starts a new camera shake originating from this source, and apply it on all player controllers

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