Name |
Description |
|
---|---|---|
|
ACameraActor |
A CameraActor is a camera viewpoint that can be placed in a level. |
|
ACameraShakeSourceActor |
|
|
APlayerCameraManager |
A PlayerCameraManager is responsible for managing the camera for a particular player. |
|
FActiveCameraShakeInfo |
|
|
FAddCameraShakeParams |
|
|
FCameraCacheEntry |
Cached camera POV info, stored as optimization so we only need to do a full camera update once per tick. |
|
FCameraPhotographyManager |
|
|
FCameraUpdateContext |
Used to update camera entries in the camera stack. |
|
FDummySpacerCameraTypes |
NOTE: This code is work in progress - do not use these types until this comment is removed. |
|
FFOscillator |
Defines oscillation of a single number. |
|
FMinimalViewInfo |
|
|
FPooledCameraShakes |
|
|
FROscillator |
Defines FRotator oscillation. |
|
FTViewTarget |
A ViewTarget is the primary actor the camera is associated with. |
|
FViewTargetTransitionParams |
A set of parameters to describe how to transition between view targets. |
|
FVOscillator |
Defines FVector oscillation. |
|
UCameraAnim |
A predefined animation to be played on a camera |
|
UCameraAnimInst |
A CameraAnimInst is an active instance of a CameraAnim. |
|
UCameraComponent |
Represents a camera viewpoint and settings, such as projection type, field of view, and post-process overrides. |
|
UCameraModifier |
A CameraModifier is a base class for objects that may adjust the final camera properties after being computed by the APlayerCameraManager ( |
|
UCameraModifier_CameraShake |
A UCameraModifier_CameraShake is a camera modifier that can apply a UCameraShake to the owning camera. |
|
UCameraShake |
A CameraShake is an asset that defines how to shake the camera in a particular way. |
|
UCameraShakeSourceComponent |
Name |
Description |
|
---|---|---|
|
ECameraAlphaBlendMode::Type |
|
|
ECameraAnimPlaySpace::Type |
|
|
ECameraProjectionMode::Type |
|
|
ECameraShakeAttenuation |
|
|
EInitialOscillatorOffset |
Shake start offset parameter |
|
EOscillatorWaveform |
Types of waveforms that can be used for camera shake oscillators |
|
EViewTargetBlendFunction |
Options that define how to blend when changing view targets. |