Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include |
#include "Components/SkinnedMeshComponent.h" |
enum EBoneVisibilityStatus
{
BVS_HiddenByParent,
BVS_Visible,
BVS_ExplicitlyHidden,
BVS_MAX,
}
Name |
Description |
---|---|
BVS_HiddenByParent |
Bone is hidden because it's parent is hidden. |
BVS_Visible |
Bone is visible. |
BVS_ExplicitlyHidden |
Bone is hidden directly. |
BVS_MAX |
Bone Visibility.The valid BoneVisibilityStates values; A bone is only visible if it is exactly 1