ECanBeCharacterBase

Determines whether a Character can attempt to step up onto a component when they walk in to it.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h

Include

#include "Components/PrimitiveComponent.h"

Syntax

enum ECanBeCharacterBase
{
    ECB_No,
    ECB_Yes,
    ECB_Owner,
    ECB_MAX,
}

Values

Name

Description

ECB_No

Character cannot step up onto this Component.

ECB_Yes

Character can step up onto this Component.

ECB_Owner

Owning actor determines whether character can step up onto this Component (default true unless overridden in code).

ECB_MAX

Remarks

Determines whether a Character can attempt to step up onto a component when they walk in to it.

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