EPhysBodyOp

PhysicsBody options when bone is hidden

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Syntax

enum EPhysBodyOp
{
    PBO_None,
    PBO_Term,
    PBO_MAX,
}

Values

Name

Description

PBO_None

Don't do anything.

PBO_Term

Terminate - if you terminate, you won't be able to re-init when unhidden.

PBO_MAX

Remarks

PhysicsBody options when bone is hidden

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss