Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
namespace EPhysicsTransformUpdateMode
{
enum Type
{
SimulationUpatesComponentTransform,
ComponentTransformIsKinematic,
}
}
Name |
Description |
---|---|
SimulationUpatesComponentTransform |
|
ComponentTransformIsKinematic |