Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/ApplicationLifecycleComponent.h |
Include |
#include "Components/ApplicationLifecycleComponent.h" |
enum ETemperatureSeverityType
{
Unknown,
Good,
Bad,
Serious,
Critical,
NumSeverities,
}
Name |
Description |
---|---|
Unknown |
|
Good |
|
Bad |
|
Serious |
|
Critical |
|
NumSeverities |
Copyright Epic Games, Inc. All Rights Reserved. ApplicationLifecycleComponent.: See FCoreDelegates for details A parallel enum to the temperature change severity enum in CoreDelegates Note if you change this, then you must change the one in CoreDelegates