ETemperatureSeverityType

Copyright Epic Games, Inc.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ApplicationLifecycleComponent.h

Include

#include "Components/ApplicationLifecycleComponent.h"

Syntax

enum ETemperatureSeverityType
{
    Unknown,
    Good,
    Bad,
    Serious,
    Critical,
    NumSeverities,
}

Values

Name

Description

Unknown

Good

Bad

Serious

Critical

NumSeverities

Remarks

Copyright Epic Games, Inc. All Rights Reserved. ApplicationLifecycleComponent.: See FCoreDelegates for details A parallel enum to the temperature change severity enum in CoreDelegates Note if you change this, then you must change the one in CoreDelegates

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