FEquirectProps

Properties for equirect layers

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/StereoLayerComponent.h

Include

#include "Components/StereoLayerComponent.h"

Syntax

struct FEquirectProps

Remarks

Properties for equirect layers

Variables

Name Description

Public variable

FVector2D

 

LeftBias

Left eye's texture coordinate bias after mapping to 2D.

Public variable

FVector2D

 

LeftScale

Left eye's texture coordinate scale after mapping to 2D.

Public variable

FBox2D

 

LeftUVRect

Left source texture UVRect, specifying portion of input texture corresponding to left eye.

Public variable

FVector2D

 

RightBias

Right eye's texture coordinate bias after mapping to 2D.

Public variable

FVector2D

 

RightScale

Right eye's texture coordinate scale after mapping to 2D.

Public variable

FBox2D

 

RightUVRect

Right source texture UVRect, specifying portion of input texture corresponding to right eye.

Constructors

Name Description

Public function

FEquirectProps()

Public function

FEquirectProps

(
    FBox2D InLeftUVRect,
    FBox2D InRightUVRect,
    FVector2D InLeftScale,
    FVector2D InRightScale,
    FVector2D InLeftBias,
    FVector2D InRightBias
)

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FEquirectProps& Other
)

Compares two FEquirectProps for equality.

Public function Const

bool

 

operator==

(
    const UStereoLayerShapeEquirect& O...
)

Compares FEquirectProps with an UStereoLayerShapeEquirect

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