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Header |
/Engine/Source/Runtime/Engine/Classes/Components/StereoLayerComponent.h |
Include |
#include "Components/StereoLayerComponent.h" |
struct FEquirectProps
Properties for equirect layers
Name | Description | ||
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LeftBias |
Left eye's texture coordinate bias after mapping to 2D. |
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LeftScale |
Left eye's texture coordinate scale after mapping to 2D. |
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LeftUVRect |
Left source texture UVRect, specifying portion of input texture corresponding to left eye. |
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RightBias |
Right eye's texture coordinate bias after mapping to 2D. |
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RightScale |
Right eye's texture coordinate scale after mapping to 2D. |
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RightUVRect |
Right source texture UVRect, specifying portion of input texture corresponding to right eye. |
Name | Description | |
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FEquirectProps() |
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FEquirectProps |
Name | Description | ||
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operator== ( |
Compares two FEquirectProps for equality. |
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operator== ( |
Compares FEquirectProps with an UStereoLayerShapeEquirect |