FForceFeedbackManager

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MacOS
Linux

Inheritance Hierarchy

FTickableGameObject

FGCObject

FForceFeedbackManager

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ForceFeedbackComponent.h

Include

#include "Components/ForceFeedbackComponent.h"

Syntax

class FForceFeedbackManager :
    public FTickableGameObject,
    private FGCObject

Constructors

No constructors are accessible with public or protected access.

Functions

Name Description

Public function

void

 

AddActiveComponent

(
    UForceFeedbackComponent* Force...
)

Public function Const

void

 

DrawDebug

(
    const FVector Location,
    FDisplayDebugManager& DisplayDebug...
)

Public function Static

FForceFeedba...

 

Get

(
    UWorld* World,
    bool bCreateIfMissing
)

Public function

void

 

RemoveActiveComponent

(
    UForceFeedbackComponent* Force...
)

Public function Const

void

 

Update

(
    FVector Location,
    FForceFeedbackValues& Values
)

Constants

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