Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
Include |
#include "Components/InputComponent.h" |
struct FInputActionUnifiedDelegate
Name | Description | ||
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BindDelegate ( |
Binds a native delegate and unbinds any bound dynamic delegate |
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BindDelegate ( |
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BindDelegate |
Binds a dynamic delegate and unbinds any bound native delegate |
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BindDelegate ( |
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Execute ( |
Execute function for the action unified delegate. |
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FInputAction... |
GetDelegateForManualSet() |
Returns a reference to the native delegate and unbinds any bound dynamic delegate |
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FInputAction... |
GetDelegateWithKeyForManualSet() |
Returns a reference to the native delegate and unbinds any bound dynamic delegate |
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const void &... |
GetObject() |
Returns the object bound to either the native or dynamic delegate as a raw, untyped pointer. |
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const UObjec... |
GetUObject() |
Returns the UObject bound to either the native or dynamic delegate (if either is a UFunction or UObject delegate) |
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IsBound() |
Returns if either the native or dynamic delegate is bound |
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IsBoundToObject ( |
Returns if either the native or dynamic delegate is bound to an object |
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Unbind() |
Unbinds any bound delegates |
Name |
Description |
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EBoundDelegate |