Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
Include |
#include "Components/InstancedStaticMeshComponent.h" |
struct FInstanceUpdateCmdBuffer
Name | Description | |
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FInstanceUpdateCmdBuffer() |
Name | Description | ||
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AddInstance ( |
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Edit() |
Command that can't be in-lined and should cause full buffer rebuild. |
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HideInstance ( |
Commands that can modify render data in place. |
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NumInlineCommands() |
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NumTotalCommands() |
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Reset() |
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ResetInlineCommands() |
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SetCustomData |
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SetEditorData |
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SetLightMapData |
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SetShadowMapData |
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UpdateInstance |
Name |
Description |
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FInstanceUpdateCommand |
Name |
Description |
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EUpdateCommandType |