| FSparseDelegate
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include |
#include "Components/SceneComponent.h" |
struct FPhysicsVolumeChanged : public TSparseDynamicDelegate< FPhysicsVolumeChanged_MCSignature, USceneComponent, FPhysicsVolumeChangedInfoGetter >