FScopedMovementUpdate::GetOverlapsAtEnd

Fills in the list of overlaps at the end location (in EndOverlaps).

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

template<typename AllocatorType>
TOptional< TOverlapArrayView > GetOverlapsAtEnd
(
    class UPrimitiveComponent & PrimComponent,
    TArray< FOverlapInfo, AllocatorType > & OutEndOverlaps,
    bool bTransformChanged
) const

Remarks

Fills in the list of overlaps at the end location (in EndOverlaps). Returns pointer to the list, or null if it can't be computed.

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