Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include |
#include "Components/SceneComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
template<typename AllocatorType>
TOptional< TOverlapArrayView > GetOverlapsAtEnd
(
class UPrimitiveComponent & PrimComponent,
TArray< FOverlapInfo, AllocatorType > & OutEndOverlaps,
bool bTransformChanged
) const
Fills in the list of overlaps at the end location (in EndOverlaps). Returns pointer to the list, or null if it can't be computed.