FScopedMovementUpdate::KeepCurrentOverlapsAfterRotation

Keep current pending overlaps after a move but make note that there was movement (just a symmetric rotation).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

void KeepCurrentOverlapsAfterRotation
(
    bool bSweep
)

Remarks

Keep current pending overlaps after a move but make note that there was movement (just a symmetric rotation).

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