FScopedMovementUpdate::KeepCurrentOverlapsAfterRotation
Keep current pending overlaps after a move but make note that there was movement (just a symmetric rotation).
Module
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Engine
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Header
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/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h
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Include
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#include "Components/SceneComponent.h"
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void KeepCurrentOverlapsAfterRotation
(
bool bSweep
)
Keep current pending overlaps after a move but make note that there was movement (just a symmetric rotation).
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