Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include |
#include "Components/SkinnedMeshComponent.h" |
struct FSkelMeshRefPoseOverride
Struct used to store per-component ref pose override
Name | Description | ||
---|---|---|---|
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RefBasesInvMatrix |
Inverse of (component space) ref pose matrices |
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RefBonePoses |
Per bone transforms (local space) for new ref pose |