FSkyTextureCubeResource

A cubemap texture resource that knows how to upload the capture data from a sky capture.

Windows
MacOS
Linux

Inheritance Hierarchy

FTexture

FDeferredCleanupInterface

FSkyTextureCubeResource

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkyLightComponent.h

Include

#include "Components/SkyLightComponent.h"

Syntax

class FSkyTextureCubeResource :
    public FTexture,
    private FDeferredCleanupInterface

Remarks

A cubemap texture resource that knows how to upload the capture data from a sky capture.

Constructors

Name Description

Public function

FSkyTextureCubeResource()

Destructors

Name Description

Public function Virtual

~FSkyTextureCubeResource()

Functions

Name Description

Public function

void

 

AddRef()

Reference counting.

Public function

void

 

Release()

Public function

void

 

SetupParameters

(
    int32 InSize,
    int32 InNumMips,
    EPixelFormat InFormat
)

Overridden from FTexture

Name Description

Public function Virtual Const

uint32

 

GetSizeX()

Returns the width of the texture in pixels.

Public function Virtual Const

uint32

 

GetSizeY()

PVS-Studio notices that the implementation of GetSizeX is identical to this one and warns us.

Overridden from FRenderResource

Name Description

Public function Virtual

void

 

InitRHI()

Initializes the RHI resources used by this resource.

Public function Virtual

void

 

ReleaseRHI()

Releases the RHI resources used by this resource.

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