FSplineInstanceData

Used to store spline data during RerunConstructionScripts

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h

Include

#include "Components/SplineComponent.h"

Syntax

struct FSplineInstanceData : public FSceneComponentInstanceData

Remarks

Used to store spline data during RerunConstructionScripts

Variables

Name Description

Public variable

bool

 

bSplineHasBeenEdited

Public variable

FSplineCurves

 

SplineCurves

Public variable

FSplineCurves

 

SplineCurvesPreUCS

Constructors

Name Description

Public function

FSplineInstanceData()

Public function

FSplineInstanceData

(
    const USplineComponent* Source...
)

Destructors

Name Description

Public function Virtual

~FSplineInstanceData()

Overridden from FActorComponentInstanceData

Name Description

Public function Virtual

void

 

ApplyToComponent

(
    UActorComponent* Component,
    const ECacheApplyPhase CacheApplyPh...
)

Applies this component instance data to the supplied component

Public function Virtual Const

bool

 

ContainsData()

Determines if any instance data was actually saved.

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