FSplineMeshInstanceData::ContainsData

Determines if any instance data was actually saved.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h

Include

#include "Components/SplineMeshComponent.h"

Syntax

virtual bool ContainsData() const

Remarks

Determines if any instance data was actually saved.

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