FSplineMeshInstanceData

Used to store spline mesh data during RerunConstructionScripts

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h

Include

#include "Components/SplineMeshComponent.h"

Syntax

struct FSplineMeshInstanceData : public FSceneComponentInstanceData

Remarks

Used to store spline mesh data during RerunConstructionScripts

Variables

Name Description

Public variable

FVector

 

EndPos

Public variable

FVector

 

EndTangent

Public variable

FVector

 

StartPos

Public variable

FVector

 

StartTangent

Constructors

Destructors

Name Description

Public function Virtual

~FSplineMeshInstanceData()

Overridden from FActorComponentInstanceData

Name Description

Public function Virtual

void

 

ApplyToComponent

(
    UActorComponent* Component,
    const ECacheApplyPhase CacheApplyPh...
)

Applies this component instance data to the supplied component

Public function Virtual Const

bool

 

ContainsData()

Determines if any instance data was actually saved.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss