FSplinePoint

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h

Include

#include "Components/SplineComponent.h"

Syntax

struct FSplinePoint

Variables

Name Description

Public variable

FVector

 

ArriveTangent

Public variable

float

 

InputKey

Public variable

FVector

 

LeaveTangent

Public variable

FVector

 

Position

Public variable

FRotator

 

Rotation

Public variable

FVector

 

Scale

Public variable

TEnumAsByte< ES...

 

Type

Constructors

Name Description

Public function

FSplinePoint()

Default constructor

Public function

FSplinePoint

(
    float InInputKey,
    const FVector& InPosition
)

Constructor taking a point position

Public function

FSplinePoint

(
    float InInputKey,
    const FVector& InPosition,
    ESplinePointType::Type InType,
    const FRotator& InRotation,
    const FVector& InScale
)

Constructor taking a point position and type, and optionally rotation and scale

Public function

FSplinePoint

(
    float InInputKey,
    const FVector& InPosition,
    const FVector& InArriveTangent,
    const FVector& InLeaveTangent,
    const FRotator& InRotation,
    const FVector& InScale,
    ESplinePointType::Type InType
)

Constructor taking a point position and tangent, and optionally rotation and scale

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