| FActorComponentInstanceData
|
Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
Include |
#include "Components/StaticMeshComponent.h" |
struct FStaticMeshComponentInstanceData : public FPrimitiveComponentInstanceData
Name | Description | ||
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CachedStaticLighting |
Used to store lightmap data during RerunConstructionScripts |
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MaterialStreamingRelativeBoxes |
Texture streaming editor data (for viewmodes) |
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UStaticMesh ... |
StaticMesh |
Mesh being used by component |
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StreamingTextureData |
Texture streaming build data |
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VertexColorLODs |
Array of cached vertex colors for each LOD |
Name | Description | |
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FStaticMeshComponentInstanceData() |
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FStaticMeshComponentInstanceData ( |
Name | Description | |
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~FStaticMeshComponentInstanceData() |
Name | Description | ||
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AddVertexColorData ( |
Add vertex color data for a specified LOD before RerunConstructionScripts is called |
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ApplyVertexColorData ( |
Re-apply vertex color data after RerunConstructionScripts is called |
Name | Description | ||
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AddReferencedObjects ( |
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ApplyToComponent ( |
Applies this component instance data to the supplied component |
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ContainsData() |
Determines if any instance data was actually saved. |