Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include |
#include "Components/SkinnedMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
void GetTypedSkinnedTangentBasis
(
const USkinnedMeshComponent * SkinnedComp,
const FSkelMeshRenderSection & Section,
const FStaticMeshVertexBuffers & StaticVertexBuffers,
const FSkinWeightVertexBuffer & SkinWeightVertexBuffer,
const int32 VertIndex,
const TArray< FMatrix > & RefToLocals,
FVector & OutTangentX,
FVector & OutTangentZ
)
Simple, CPU evaluation of a vertex's skinned tangent basis
Simple, CPU evaluation of a vertex's skinned position helper function