GetTypedSkinnedTangentBasis

Simple, CPU evaluation of a vertex's skinned tangent basis

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

void GetTypedSkinnedTangentBasis
(
    const USkinnedMeshComponent * SkinnedComp,
    const FSkelMeshRenderSection & Section,
    const FStaticMeshVertexBuffers & StaticVertexBuffers,
    const FSkinWeightVertexBuffer & SkinWeightVertexBuffer,
    const int32 VertIndex,
    const TArray< FMatrix > & RefToLocals,
    FVector & OutTangentX,
    FVector & OutTangentZ
)

Remarks

Simple, CPU evaluation of a vertex's skinned tangent basis

Simple, CPU evaluation of a vertex's skinned position helper function

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