| UObject::IsSelectedInEditor()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include |
#include "Components/ActorComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual bool IsSelectedInEditor() const
Test the selection state of a UObject
true if the object is selected, false otherwise.