Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include |
#include "Components/ActorComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
void SetNetAddressable()
This signifies the component can be ID'd by name over the network. This only needs to be called by engine code when constructing blueprint components.