Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h |
Include |
#include "Components/AudioComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp |
void CollectAttenuationShapesForVisualization
(
TMultiMap< EAttenuationShape::Type, FBaseAttenuationSettings::AttenuationShapeDetails > & ShapeDetailsMap
) const
Collects the various attenuation shapes that may be applied to the sound played by the audio component for visualization in the editor or via the in game debug visualization.