UAudioComponent::CollectAttenuationShapesForVisualization

Collects the various attenuation shapes that may be applied to the sound played by the audio component for visualization in the editor or via the in game debug visualization.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h

Include

#include "Components/AudioComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp

Syntax

void CollectAttenuationShapesForVisualization
(
    TMultiMap< EAttenuationShape::Type, FBaseAttenuationSettings::AttenuationShapeDetails > & ShapeDetailsMap
) const

Remarks

Collects the various attenuation shapes that may be applied to the sound played by the audio component for visualization in the editor or via the in game debug visualization.

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