Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h |
Include |
#include "Components/AudioComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp |
const FSoundAttenuationSettings * GetAttenuationSettingsToApply() const
Returns a pointer to the attenuation settings to be used (if any) for this audio component dependent on the SoundAttenuation asset or overrides set.