UAudioComponent::PlaybackCompleted

Called by the ActiveSound to inform the component that playback is finished

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h

Include

#include "Components/AudioComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp

Syntax

void PlaybackCompleted
(
    bool bFailedToStart
)

Remarks

Called by the ActiveSound to inform the component that playback is finished

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss