UBrushComponent::GetStaticDepthPriorityGroup

Determines the DPG the primitive's primary elements are drawn in.

Windows
MacOS
Linux

Override Hierarchy

UPrimitiveComponent::GetStaticDepthPriorityGroup()

UBrushComponent::GetStaticDepthPriorityGroup()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/BrushComponent.h

Include

#include "Components/BrushComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/BrushComponent.cpp

Syntax

virtual uint8 GetStaticDepthPriorityGroup() const

Remarks

Determines the DPG the primitive's primary elements are drawn in. Even if the primitive's elements are drawn in multiple DPGs, a primary DPG is needed for occlusion culling and shadow projection.

Returns

The DPG the primitive's primary elements will be drawn in.

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