| UPrimitiveComponent::GetStaticDepthPriorityGroup()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/BrushComponent.h |
Include |
#include "Components/BrushComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/BrushComponent.cpp |
virtual uint8 GetStaticDepthPriorityGroup() const
Determines the DPG the primitive's primary elements are drawn in. Even if the primitive's elements are drawn in multiple DPGs, a primary DPG is needed for occlusion culling and shadow projection.
The DPG the primitive's primary elements will be drawn in.