UHierarchicalInstancedStaticMeshComponent::OnComponentCreated

Called when a component is created (not loaded). This can happen in the editor or during gameplay

Windows
MacOS
Linux

Override Hierarchy

UActorComponent::OnComponentCreated()

UInstancedStaticMeshComponent::OnComponentCreated()

UHierarchicalInstancedStaticMeshComponent::OnComponentCreated()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/HierarchicalInstancedStaticMeshComponent.h

Include

#include "Components/HierarchicalInstancedStaticMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/HierarchicalInstancedStaticMesh.cpp

Syntax

virtual void OnComponentCreated()

Remarks

Called when a component is created (not loaded). This can happen in the editor or during gameplay

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