UInputComponent::BindAxisKey

Indicates that the InputComponent is interested in knowing/consuming an axis key's value (via GetAxisKeyValue) but does not want a delegate function called each frame.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h

Include

#include "Components/InputComponent.h"

Syntax

FInputAxisKeyBinding & BindAxisKey
(
    const FKey AxisKey
)

Remarks

Indicates that the InputComponent is interested in knowing/consuming an axis key's value (via GetAxisKeyValue) but does not want a delegate function called each frame. Returned reference is only guaranteed to be valid until another axis key is bound.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss