UInstancedStaticMeshComponent::AddInstanceWorldSpace

Add an instance to this component. Transform is given in world space.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h

Include

#include "Components/InstancedStaticMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp

Syntax

int32 AddInstanceWorldSpace
(
    const FTransform & WorldTransform
)

Remarks

Add an instance to this component. Transform is given in world space.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss