UInstancedStaticMeshComponent::ApplyComponentInstanceData

Applies the cached component instance data to a newly blueprint constructed component.

Windows
MacOS
Linux

Override Hierarchy

UInstancedStaticMeshComponent::ApplyComponentInstanceData()

UHierarchicalInstancedStaticMeshComponent::ApplyComponentInstanceData()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h

Include

#include "Components/InstancedStaticMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp

Syntax

virtual void ApplyComponentInstanceData
(
    struct FInstancedStaticMeshComponentInstanceData * ComponentInstanceData
)

Remarks

Applies the cached component instance data to a newly blueprint constructed component.

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