TUniquePtr< FStaticMeshInstanceData > InstanceDataBuffers
Buffers with per-instance data laid out for rendering. Serialized for cooked content. Used to create PerInstanceRenderData. Alive between Serialize and PostLoad calls
TUniquePtr< FStaticMeshInstanceData > InstanceDataBuffers
Buffers with per-instance data laid out for rendering. Serialized for cooked content. Used to create PerInstanceRenderData. Alive between Serialize and PostLoad calls