UInstancedStaticMeshComponent::SerializeRenderData

Serialize instance buffer that is used for rendering. Only for cooked content

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h

Include

#include "Components/InstancedStaticMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp

Syntax

void SerializeRenderData
(
    FArchive & Ar
)

Remarks

Serialize instance buffer that is used for rendering. Only for cooked content

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