| UMovementComponent::HandleImpact()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/InterpToMovementComponent.h |
Include |
#include "Components/InterpToMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/InterpToMovementComponent.cpp |
virtual void HandleImpact
(
const FHitResult & Hit,
float TimeSlice,
const FVector & MoveDelta
)
Deal with an impact. Change direction, stop etc depending on the current behaviour setting.