UInterpToMovementComponent::HandleImpact

Deal with an impact. Change direction, stop etc depending on the current behaviour setting.

Windows
MacOS
Linux

Override Hierarchy

UMovementComponent::HandleImpact()

UInterpToMovementComponent::HandleImpact()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/InterpToMovementComponent.h

Include

#include "Components/InterpToMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/InterpToMovementComponent.cpp

Syntax

virtual void HandleImpact
(
    const FHitResult & Hit,
    float TimeSlice,
    const FVector & MoveDelta
)

Remarks

Deal with an impact. Change direction, stop etc depending on the current behaviour setting.

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