uint32 bPauseOnImpact: 1
If true, will pause movement on impact. If false it will behave as if the end of the movement range was reached based on the BehaviourType.
uint32 bPauseOnImpact: 1
If true, will pause movement on impact. If false it will behave as if the end of the movement range was reached based on the BehaviourType.